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  • Gerrit Eicker 07:00 on 12. May 2012 Permalink | Reply
    Tags: , , Cyberspace, , , Metaverse, , , ,   

    Extending into Cyberspace? 

    Are most people using new communications to extend themselves into cyberspace? http://eicker.at/Hyperconnectivity

     
  • Gerrit Eicker 09:48 on 11. May 2012 Permalink | Reply
    Tags: , , , , , , Metaverse, , , , , , , , , , , , , , , , , , , , , , , , , , Metaverse Research, , Realism, 3D Objects, Ubiquitous Availability, Ubicomp   

    Metaverse Research 

    Research in 3D virtual worlds and the Metaverse: current status and future possibilities; http://eicker.at/MetaverseResearch

     
    • Gerrit Eicker 09:48 on 11. May 2012 Permalink | Reply

      3D Virtual Worlds and the Metaverse – Current Status and Future Possibilities; Dionisio, Burns, Gilbert: “In the past three decades considerable progress has been made in moving from text-based multi-user virtual environments to the technical implementation of advanced virtual worlds that previously existed only in the literary imagination. …[P]rogressive capabilities enable them to serve as elaborate contexts for work, socialization, creativity, and play and to increasingly operate more like digital cultures than as games. Virtual world development now faces a major new challenge: how to move from a set of sophisticated, but completely independent, immersive environments to a massive, integrated network of 3D virtual worlds or Metaverse and establish a parallel context for human interaction and culture. …[C]entral elements of a fully-realized Metaverse: realism (enabling users to feel fully immersed in an alternative realm), ubiquity (establishing access to the system via all existing digital devices and maintaining the user’s virtual identity throughout all transitions within the system), interoperability (allowing 3D objects to be created and moved anywhere and users to have seamless, uninterrupted movement throughout the system) and scalability (permitting concurrent, efficient use of the system by massive numbers of users). … The first aspect of ubiquity – ubiquitous availability and access to virtual worlds – rides on the crest of developments in ubiquitous computing in general. As ubicomp has progressed, access to virtual worlds has begun to move beyond a stationary ‘desktop PC rig,’ expanding now into laptops, tablets, mobile devices, and augmented reality. … The second aspect – ubiquitous identity, or manifest persona – has emerged as multiple avenues of digital expression (blogs, social networks, photo/video hosting, etc.) have become increasingly widespread. … As long as virtual world developments move alongside general ubicomp developments, moving in and out of the Metaverse may become as convenient and fluid as browsing the Worldwide Web is today. … It is also possible that virtual worlds may take a leadership position in this regard, as virtual world artifacts may be more closely linked to one’s digital persona due to the immersive environment… Interoperability in virtual worlds currently exists as a loosely connected collection of information, format, and data standards, most of which focus on the transfer of 3D models/objects across virtual world environments. … [V]irtual world interoperability is not solely limited to 3D object transfer: true interoperability also involves communication protocol, locator, identity, and currency standards… The wide-ranging requirements and scope of digital assets involved in virtual worlds have the potential of making the Metaverse the ‘killer app’ that finally leads the charge toward seamless interoperability. … Scalability. Virtual world technologies are currently in an initial stage of departure from highly centralized system architectures… Going forward, an integrative phase is needed where the multiple independent research threads are brought together in complementary and cohesive ways to form a whole that is greater than the sum of its parts. … Progress in virtual world scalability implies progress in the scalability of many other types of multiuser, multitiered systems. … There are several factors that promote optimism that a fully developed Metaverse can be achieved, as well as a number of significant constraints to realizing this goal. … [A] new generation accustomed to graphically rich, 3D digital environments [both virtual worlds and immersive games offered online and through consoles such as PlayStation, Xbox360, and Wii] is rapidly coming of age and will likely fuel continued development in all immersive digital platforms including advanced virtual worlds. … Along with forces that are propelling the development of the Metaverse forward, there are two significant barriers that may inhibit the pace or extent of this progress. The first pertains to current limits in computational methods related to virtual worlds. … In addition to conceptual and computational challenges, the development of the Metaverse may be constrained by significant economic and political barriers. Currently virtual worlds are dominated by proprietary platforms such as Second Life, Cryworld, Utherverse, IMVU, and World of Warcraft, or government-controlled worlds such as the China-based Hipihi. …[J]ust as the old walled gardens of AOL, CompuServe, and Prodigy were instrumental in expanding Internet usage early on, but ultimately became an inhibitory force in the development of the Worldwide Web, these proprietary and state-based virtual world platforms have sparked initial growth but now risk constraining innovation and advancement. … [T]he advancement of a fully-realized Metaverse would likely be maximized by harnessing the same process of collective effort and mass innovation that was instrumental in the creation and expansion of the Web.

  • Gerrit Eicker 13:08 on 14. March 2012 Permalink | Reply
    Tags: , , , , , Metaverse, , , ,   

    Virtual Currency 

    TC: Virtual currency is the next big platform; http://j.mp/zHfeIM #VirtualCurrency http://eicker.at/VirtualCurrency

     
  • Gerrit Eicker 10:57 on 25. October 2011 Permalink | Reply
    Tags: , , , , , , , , , , , , Facebook Credits for Websites, , , , , , Gameshouse.com, , , , Metaverse, Mobile Payment, , , , , , , , , , , , , , , , , , , , ,   

    Facebook Credits for Websites 

    Facebook Credits expand further: outreach to every website, going beyond Facebook Apps; http://eicker.at/FacebookCreditsWeb

     
    • Gerrit Eicker 10:57 on 25. October 2011 Permalink | Reply

      Facebook: “Facebook Credits for websites – We have begun working with a few developers to test the ability to offer Facebook Credits on websites, with the goal of helping them offer a more unified app experience to users beyond apps on Facebook. One early example is Collapse! Blast on Gamehouse.com. – At this time, we are focused on gathering early developer feedback. We will keep you posted as our tests continue. If you are interested in Facebook Credits for websites should we broaden the test, please sign up here.”

      GigaOM: “Facebook isn’t a true PayPal competitor, but it’s taking some steps toward becoming an online payments provider outside of its Facebook properties. The social networking giant has begun testing the use of Facebook Credits on two games, Uno Boost and Collapse! Blast, both available on gaming portal GameHouse. … This could be a big springboard for Facebook to become a major payments player if it aggressively takes its Facebook Credits to other properties on the web. … I wouldn’t be surprised if Facebook is eyeing this market. Mobile payments is booming now and expected to become a $670 billion market by 2015. But it starts with small tests like the one with GameHouse. … Hulett said he believes though its early Facebook Credits could be a big driver of revenue for Facebook, similar to how PayPal has become the main engine of growth for eBay. That will still be ways off, but if Facebook plays its cards right and learns important lessons along the way, it might not be a stretch.”

      IF: “Facebook’s virtual currency is currently the mandatory payment method for all Facebook games on the web, a payment option for Facebook apps, and became available as a payment option to mobile app developers last week. … If the test does indicate a demand for Credits as a payment option outside of Facebook.com, its unclear whether Facebook would require developers to use its virtual currency exclusively. It could simply make them an additional payment option, the way Credits currently work for Facebook.com apps as well as mobile apps and games. … More users maintaining a balance of Credits also makes Facebook a more lucrative platform for developers. … Facebook Credits for Websites could become a significant revenue source and powerful way to attract developers.

      ATD: “Facebook is now allowing its virtual currency to be used off of its social network, a feature that some game companies are finding valuable as they seek new ways to monetize their own sites. … GameHouse is one of the first to try using Credits off of the network, but there will likely be others following. – Earlier this month, Zynga announced Project Z, its own gaming platform, which will provide a seamless game experience between Facebook and its own Web site. Despite creating a separate game network, as we wrote at the time of the announcement, Facebook’s influence will be everywhere.

      ZDNet: “Facebook takes a 30 percent cut of all revenue earned through Facebook Credits, leaving developers with the remaining 70 percent. It’s not clear how much revenue the company makes from the virtual currency, but it appears to be a growing percentage of its overall revenue. It could be massive if Facebook Credits for websites takes off.

  • Gerrit Eicker 07:33 on 19. October 2011 Permalink | Reply
    Tags: , , , , , , , , , , , , , , , , , Google Books API, , , , Google Infinite Digital Bookcase, , , , , , , , , , , Metaverse, , , , , , , Typography, , , , , , , Virtual Space, , , , , , , , , WebGL Bookcase   

    Google Infinite Digital Bookcase 

    Google: We designed a digital bookcase that’s an infinite 3D helix; http://eicker.at/Google3DBookcase

    (More …)

     
    • Gerrit Eicker 07:33 on 19. October 2011 Permalink | Reply

      Google: “As digital designers, we often think about how to translate traditional media into a virtual space. Recently, we thought about the bookcase. What would it look like if it was designed to hold digital books? – A digital interface needs to be familiar enough to be intuitive, while simultaneously taking advantage of the lack of constraints in a virtual space. In this case, we imagined something that looks like the shelves in your living room, but is also capable of showcasing the huge number of titles available online – many more than fit on a traditional shelf. With this in mind, we designed a digital bookcase that’s an infinite 3D helix. You can spin it side-to-side and up and down with your mouse. It holds 3D models of more than 10,000 titles from Google Books. – The books are organized into 28 subjects. To choose a subject, click the subject button near the top of your screen when viewing the bookcase. The camera then flies to that subject. Clicking on a book pulls it off the shelf and brings it to the front and center of the screen. Click on the high-resolution cover and the book will open to a page with title and author information as well as a short synopsis, provided by the Google Books API. All of the visuals are rendered with WebGL, a technology in Google Chrome and other modern browsers that enables fast, hardware-accelerated 3D graphics right in the browser, without the need for a plug-in.

      TC: “I wrote a while back about the eventual necessity for the internet to become beautiful. The trouble is that the things in the world we consider beautiful in an informational context – magazine and book layouts, typography, etc. – are necessarily limited in the information they have to present. It’s this limitation, the known quantity aspect, that lets designers work effectively. – How should you design something, then, that presents effectively limitless information (say, all the world’s books) through a fairly limited medium (say, a web browser)? Google has one idea. Put them on a gigantic helix. … But is this really something people will want to navigate? Probably not. People like analogs in their digital catalogs, and this one seems a little bit too off the wall. … Anyway, it’s a fun little experiment you can try out here. Note to Mac Laptop users: be careful how you swipe or you may accidentally navigate off the page or invoke some arcane gesture.

      VB: “With tablets and eReaders offering a number of new ways to experience books, the browser has been relatively ignored. However, not a lot of people consider getting into a bubble bath with their nice glass of wine and a laptop book to wind down the day, but you never know. To that end, the virtual bookcase may not be a competitor to the Kindle, but rather to the book discovery service overall. It could also simply be a way to funnel people toward purchasing Google Books, but it’s still pretty cool.

  • Gerrit Eicker 09:38 on 9. October 2011 Permalink | Reply
    Tags: , 1987, 1996, 2007, , 2016, A5, , , , Apple Futureshock, Apple Knowledge Navigator, Apple Siri, , , , Artificial Intelligence Applications, , CALO, , , , , Conversational Interaction, , , , , , , , , Futureshock, , , , , , , , , , , , , , , , , , , iPad 2, , , , Knowledge Navigator, , , , , , , , , , , , , Metaverse, , , , , Natural Language Processing, , , , , , , , Personal Assistant, Personal Assistant Application, Personal Interaction, , , , , , , , , Siri Beta, , , , Spin-off, SRI, , , , , , , , , , , , , Voice Command, , , , , , ,   

    Siri: Let’s Talk! 

    Potentially Apple’s Siri changes how we interact with computers entirely: Siri, let’s talk! http://eicker.at/Siri

    (More …)

     
    • Gerrit Eicker 09:38 on 9. October 2011 Permalink | Reply

      Apple: “Siri. Your wish is its command. – Siri on iPhone 4S lets you use your voice to send messages, schedule meetings, place phone calls, and more. Ask Siri to do things just by talking the way you talk. Siri understands what you say, knows what you mean, and even talks back. Siri is so easy to use and does so much, you’ll keep finding more and more ways to use it. … Talk to Siri as you would to a person. Say something like ‘Tell my wife I’m running late.’ ‘Remind me to call the vet.’ ‘Any good burger joints around here?’ And Siri answers you. It does what you say and finds the information you need. And then it hits you. You’re actually having a conversation with your iPhone. … Siri not only understands what you say, it’s smart enough to know what you mean. So when you ask ‘Any good burger joints around here?’ Siri will reply ‘I found a number of burger restaurants near you.’ Then you can say ‘Hmm. How about tacos?’ Siri remembers that you just asked about restaurants, so it will look for Mexican restaurants in the neighborhood. And Siri is proactive, so it will question you until it finds what you’re looking for.”

      Wikipedia: “Siri is a personal assistant application for iOS. The application uses natural language processing to answer questions, make recommendations, and perform actions by delegating requests to an expanding set of web services. The iOS app is the first public product by its makers, who are focused on artificial intelligence applications. Siri was acquired by Apple Inc. on April 28, 2010. – Siri’s marketing claims include that Siri adapts to the user’s individual preferences over time and personalizes results, as well as accomplishing tasks such as making dinner reservations and reserving a cab. … Siri was founded in December 2007 by Dag Kittlaus (CEO), Adam Cheyer (VP Engineering), and Tom Gruber (CTO/VP Design), together with Norman Winarsky from SRI’s venture group. … It was announced on October 4, 2011 that Siri will be included with the iPhone 4S. The new version of Siri is deeply integrated into iOS, and offers conversational interaction with many applications, including reminders, weather, stocks, messaging, email, calendar, contacts, notes, music, clocks, web browser, Wolfram Alpha, and maps. Currently, Siri only supports English (US, UK, and Australia), German and French. … Siri is a spin-out from SRI International’s Artificial Intelligence Center, and is an offshoot of the DARPA-funded CALO project, described as perhaps the largest artificial-intelligence project ever launched.”

      TC: “The integration with iOS seems to be just as impressive as we’ve been hearing: you can ask it to remind you to call someone before you leave the office, and it’ll automatically create an entry in the Reminders app, complete with a geo-fence just to be sure. You can also ask Siri to read your queued messages to you and make an appointment in the Calendar app. – The worst part so far? Siri indeed seems to require the iPhone 4S’s extra horsepower, because it appears to be a 4S exclusive. The kicker? Siri was originally a run-of-the-mill iPhone app. What a shame. – Siri will be a beta for the time being, as it only supports English, German, and French voice input, but there are more language add-ons and tweaks to come.

      WP: “As rumored, Apple’s doing some all-new voice-control AI stuff in iOS 5. It’s called Siri, which is the name of the app Apple bought for $200 million a couple years ago. … You can also ask Siri to look things up on Wikipedia for you, and Siri can use Wolfram Alpha to do more complicated calculations. Siri’s list of capabilities is near endless, including asking it to play genres of music for you, look up something on maps, or what the weather is. Our favorite question? ‘Siri, who are you?’ Siri responds: ‘I am your humble personal assistant.’ … The bad news? All this great stuff is only available for the iPhone 4S – Apple had to do something to force an upgrade! In all seriousness, some of this AI functionality can be incredibly processor intensive, so Siri might be leaning on the A5 chip quite heavily.”

      MLS: “Siri Search, makes use of Yelp’s business ratings, thus this makes instantly makes Yelp a strong local competitor to Google Places. Yelp is now very relevant to your small business rankings. Google Places has been the big dog in local optimization or as I call it, Local Awesomeization… And your places ranking and profile completion has become very important for your local marketing.- Now, Siri, which is a virtual assistant will be able to find you anything you want… and it is using the Yelp Reviews to rank the recommendations. … Nuture your Yelp account now. Claim it, and begin getting good reviews. Local search is a science, and you have to get that information out there.

      GigaOM: “Apple’s intent when it bought Siri was rumored to be building a search engine, though Jobs defused that speculation by saying, ‘We have no plans to go into the search business. We don’t care about it – other people do it well.’ But Jobs also said earlier last year: ‘On a mobile device, search is not where it’s at, not like on the desktop. They’re (consumers are) spending all their time on these apps – they’re using apps to get to data on the internet, not generalized search.‘ – With Siri, Apple doesn’t have to get into the search game if it can use Siri to direct people to the apps, services and information they need. That’s probably not a big money-gainer for Apple, but it could put a hurt on rival Google, which relies on search advertising.

      TUAW: “Curious about the iPhone 4S’s new voice assistant feature? So were we. – [We] tracked down a set of example phrases that the new Siri voice assistant is capable of understanding. It turns out that Siri can handle many categories of voice interaction. – Without further ado, here they are, ordered by interaction category, along with Apple-supplied examples of using each category.”

      FC: “Don’t let her dulcet voice and easygoing, eager-to-please manner fool you. Behind Siri, the voice-controlled personal assistant app destined to power Apple’s iPhone 4S, lies the heart of a hardened combat veteran. That’s because the technology was spun out of the Defense Advanced Research Projects Agency (DARPA), the Pentagon’s high-tech research and development arm. … For now it can only respond to simple commands, but the technology underlying it is anything but. The problem with most speech recognition technology has been that it has a hell of a time with all-too human variations in speech – accents, dialects, intonation, enunciation, and slang. Tell it you want to hide under ‘a rock’ and it might tell you about ‘Iraq.’ Like the dream of the paperless office, which the advent of the personal computer was supposed to herald, speech recognition often makes more work than it saves. Siri promises to change all that, and you should thank the wizards at DARPA. While they didn’t create the technology, they incubated it. … I can’t wait to tell that to my Siri-powered iPhone, although I doubt it’ll know how to respond – not yet, anyhow.

      TC: “The most talked about element of … Apple event had to be Siri. The new feature of the iPhone 4S, born out of Apple’s purchase of the company by the same name in 2010, looks amazing. But one thing never mentioned during the keynote was a key piece of technology behind Siri: Nuance. – We first reported that Siri would be a key part of iOS 5 back in March. As we dug deeper, we learned that Apple and Nuance were involved in negotiations to make sure this could be a reality. You see, Siri does not work without Nuance. … So, is Nuance a part of Apple’s implementation of Siri as well? Yes. Though, don’t bother trying to get anyone to admit that. …Nuance is powering Siri. But Apple clearly struck a deal with Nuance which precludes them from talking about it. This is Apple technology, this is not about Nuance, is how I imagine Apple may put it. Apparently, Nuance is happy enough with Apple’s undoubtedly large check for this licensing agreement that they are willing to keep quiet.

      RWW: “Apple finally introduced the availability of the voice-command personal assistant app it paid $200m for today, called Siri. The military spin-off technology was both widely loved and often panned when it was available independently; it was either lovable Skynet or a fish on a bicycle, depending on who you ask. I tended towards thinking it the latter, myself. … But what do I want as a user – on my iPhone? I want Swype! Swype is a keyboard program available on almost every smartphone in the world except the iPhone. … It’s the fastest way to provide input on a mobile device. It’s fabulous and it’s incredible that Swype isn’t on iOS yet. I assume it’s because of Apple’s strict control over interface design and unwillingness to provide options in design. … Time will tell, but I don’t think Siri is going to be a killer app on the iPhone. Will it be used more than the current iPhone voice control? We’ll see.

      TUAW: “Since the iPhone 4S features the same A5 processor as the iPad 2, owners of Apple’s current-gen tablet have wondered if it’s possible that Siri, Apple’s new voice assistant, might be offered on the iPad 2. … Voice Control as it now exists on the iPhone 3GS and iPhone 4 doesn’t function on the iPad or iPad 2, but there’s a reason for that: the existing commands would be essentially useless on those devices. … On the other hand, Siri’s commands would be immensely useful on the iPad. … In fact, we’ve done some digging into Siri and found that most of the actual work of understanding voice commands gets offloaded to external servers. In essence, the iPhone 4S and its built-in processing functions determine what you said, while Apple’s servers translate that into what you meant and send that information back to your iPhone. … For the time being, Siri remains an iPhone 4S exclusive and one we have yet to test for ourselves. We look forward to putting this innovative feature under our interrogation lights once the iPhone 4S is released on October 14.

      Waxy: “In 1987, Apple released this concept video for Knowledge Navigator [the rest of the video is newer, probably circa 1996 or so, but the Knowledge Navigator part is from 1987], a voice-based assistant combined with a touchscreen tablet computer. … Based on the dates mentioned in the Knowledge Navigator video, it takes place on September 16, 2011. The date on the professor’s calendar is September 16, and he’s looking for a 2006 paper written ‘about five years ago,’ setting the year as 2011. – And … at the iPhone keynote, Apple announced Siri, a natural language-based voice assistant, would be built into iOS 5 and a core part of the new iPhone 4S. – So, 24 years ago, Apple predicted a complex natural-language voice assistant built into a touchscreen Apple device, and was less than a month off.

    • katrce 05:21 on 10. March 2012 Permalink | Reply

      hi siri

  • Gerrit Eicker 12:20 on 7. October 2011 Permalink | Reply
    Tags: , , , , , , , , Evangelism, , , Metaverse, , , , , , , ,   

    Diaspora Marketing? 

    The public perception of Diaspora is low: time for some questions regarding its marketing; http://eicker.at/DiasporaMarketing

     
  • Gerrit Eicker 09:50 on 6. October 2011 Permalink | Reply
    Tags: , , , DDL intercettazioni, , , , , , , , , , , , , Metaverse, , , , , , , , , , , , Wiki, , , Wiretapping Act   

    Wikipedia vs. Italy 

    Wikipedia shuts Italian language site, fights against DDL intercettazioni (Wiretapping Act); http://eicker.at/WikipediaVsItaly

     
    • Gerrit Eicker 09:51 on 6. October 2011 Permalink | Reply

      Wikipedia – L’enciclopedia libera: “Dear reader, at this time, the Italian language Wikipedia may be no longer able to continue providing the service that over the years was useful to you, and that you expected to have right now. As things stand, the page you want still exists and is only hidden, but the risk is that soon we will be forced to actually delete it. – Over the past ten years, Wikipedia has become part of the daily habits of millions of web users looking for a neutral, free-content, and – above all – independent source of Knowledge. A new, huge multi-lingual encyclopedia, freely available to all, at any time, and free of charge. – Today, unfortunately, the very pillars on which Wikipedia has been built – neutrality, freedom, and verifiability of its contents – are likely to be heavily compromised by paragraph 29 of a law proposal, also known as ‘DDL intercettazioni’ (Wiretapping Act). – This proposal, which the Italian Parliament is currently debating, provides, among other things, a requirement to all websites to publish, within 48 hours of the request and without any comment, a correction of any content that the applicant deems detrimental to his/her image. – Unfortunately, the law does not require an evaluation of the claim by an impartial third judge – the opinion of the person allegedly injured is all that is required, in order to impose such correction to any website. – Hence, anyone who feels offended by any content published on a blog, an online newspaper and, most likely, even on Wikipedia can directly request to publish a ‘corrected’ version, aimed to contradict and disprove the allegedly harmful contents, regardless of the truthfulness of the information deemed as offensive, and its sources. … With this announcement, we want to warn our readers against the risks arising from leaving to the arbitrary will of any party to enforce the alleged protection of its image and its reputation. Under such provisions, web users would be most probably led to cease dealing with certain topics or people, just to ‘avoid troubles’. – We want to be able to keep a free and open-to-all encyclopaedia, because our articles are also your articles – Wikipedia is already neutral, why neutralize it?

      BBC: “Wikipedia’s Italian edition has taken all entries but one offline in protest at a draft privacy law restricting the publication of police wiretaps. – Transcripts of his telephone calls have embarrassed Prime Minister Silvio Berlusconi, on trial for corruption and using underage prostitutes. – The draft law would oblige websites to amend content within 48 hours if the subject deems it harmful or biased. – Italian protesters wearing gags gathered outside parliament in Rome. … Wikipedia says it may take down its Italian site, http://www.wikipedia.it, permanently if the law is passed. Amendments would have to be published within 48 hours at the request of the person making the complaint, without any recourse to a court or independent adjudicator.”

      CDT: “DDL Intercettazioni, the proposed wiretap law (see page 24, paragraph 29(a)), would require online publications and websites to publish a correction within 48 hours of receiving notice about any content that any third party believes is detrimental to his or her image, with scant safeguards against abuse or judicial involvement. Failure to publish a correction could result in a [Euro] 12,000 fine. – It is unclear how this mandate would apply to websites that enable user-generated content – for example, a social network or a blog that allow users to comment on articles. Such websites should be protected under the Italian transposition of the E-Commerce Directive for the defamatory statements made by third party users. However, you can imagine that harmed victims may simply send requests for corrections to the user-generated content platform itself. – As Italian Internet activists have rightly pointed out, this requirement could profoundly chill freedom of expression and innovation online.

      TD: “All-in-all, the Italian politicians behind this proposed legislation emerge with little honor; at the very least, the new law will cast a chill over freedom of expression online in Italy, and at worst could see the Italian Wikipedia shut down permanently – a huge loss for its users and Italian culture. – Update: Via Carl Levinson, Roberta Ranzani and Jillian C. York on Google+, we’ve learned that the controversial paragraph 29 of the Wiretapping bill has been dropped (details in Italian). It’s not clear exactly why, but the action by the Italian Wikipedia must surely have concentrated people’s minds. However, it’s important to note that the rest of the bill is still going forward – and has plenty of other changes that will harm freedom of speech in Italy if enacted.

  • Gerrit Eicker 10:17 on 2. October 2011 Permalink | Reply
    Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Metaverse, , , , , , , , , , , , , , , , , , ,   

    Diaspora Communications 

    Diaspora social communications: superusing Diaspora, the federated Web, the early days; http://eicker.at/DiasporaCommunications

     
    • Gerrit Eicker 10:17 on 2. October 2011 Permalink | Reply

      Diasporial: “One of the first things I fell for in Diaspora was its neat marriage of two posting methods: a unidirectional ‘blasting’ option to reach the general public and a two-way ‘sharing’ model for more intimate exchanges… sooo basically a Twitter and a Facebook. Through the proper use of aspects, posts could now either spark a conversation among select friends or publish a message to the entire Internet. … With the recent introduction of Markdown formatting, I’ve noted a increase in longer, well thought-out posts more resembling blog entries than status updates begin to appear in my activity stream, which tickles me pink… You can actually use this system to pre-publish a thought and gather comments on it before full out blogging about it… ‘But I’m a famous celebrity. What does this mean for me?‘ The benefits are surreal. You don’t have to rely on some lame ‘fan’ or ‘group’ pages: people can connect to the real you, and you can control what your subscribers see simply through carefully watching what you post as ‘Public’. Your real friends can be put into their own specific aspects where you can tell them all about your new yacht or perfume line, while the rest of the Internet will receive your public updates about book signings or that new charity you’re promoting.”

      Diasporial: “I’m pretty sure that everyone on the Diaspora platform has their own story about how they found Diaspora, made friends, and got into the network. Some of us have enjoyed it more than others. Regardless, the fact of the matter is that this is a very opportune moment for a community to come together and really shine. … [T]he biggest thing about Diaspora is not its features, but the community that surrounds it. Several times a day, I’ll check in and notice great conversations going on by people that originally didn’t know each other at all. In fact, I’ve made a good handful of friends there, from all walks of life. The best part is that it’s not just a bunch of Linux nerds. There are people there that are passionate about film, technology, art, philosophy, literature, you name it. It is a community of passion, and it continues to grow on a daily basis.

      Diasporial: “The early days of Diaspora – a personal story – While writing this I realise how hard it is to put the pre-alpha experience into words. I am sure that those who were there with me at the time feel the same nostalgia and the same enthusiasm as I feel. Having been an early adopter on pre-alpha Diaspora is definitely something I am proud of. The whole look and feel of Diaspora was just great and the people I met were all very kind and loving. The software iterated with the speed of lightning and every time your account got reset you just knew that something had changed. Rather than feeling bad about the data loss, you would just sign up again as quickly as you could to find out what’s new.

    • jo jmatic 14:25 on 23. October 2011 Permalink | Reply

      »[T]he biggest thing about Diaspora is not its features, but the community that surrounds it. Several times a day, I’ll check in and notice great conversations going on by people that originally didn’t know each other at all. In fact, I’ve made a good handful of friends there, from all walks of life. The best part is that it’s not just a bunch of Linux nerds. There are people there that are passionate about film, technology, art, philosophy, literature, you name it. It is a community of passion, and it continues to grow on a daily basis.”«

      Sehr gut gesagt. »Gefällt mir« :)

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