Metaverse Research
Research in 3D virtual worlds and the Metaverse: current status and future possibilities; http://eicker.at/MetaverseResearch
TR: The future of #media on #mobile devices isn’t with #applications but with the #Web; http://j.mp/KMRv2T
Devices intelligently communicating will outnumber traditional computing devices 2:1 in 2013; http://eicker.at/MobileCloudWars
Mobile offers new access channels to apps and data: provides end users with a wide variety of devices; http://eicker.at/IT2012
2012: the year of mobile ascendency as mobile devices surpass PCs in shipments and spending; http://eicker.at/MobileCloudWars
2012 will see first high-stakes battles in: mobile, cloud, social networking, big data; http://eicker.at/MobileCloudWars
TR: Battle of the electronic wallets; http://j.mp/zDXcIH #Mobile #Google http://eicker.at/GoogleWallet
News.me of NYT and Betaworks relaunches as a free Twitter/Facebook aggregator on the iPhone; http://eicker.at/FreeNewsMe
News.me: “News.me is a small team based out of betaworks in New York City. We build applications that improve the way people find and talk about the news. – We have an iPhone app, an iPad app, and a daily email that deliver the best stories shared by your friends on Twitter and Facebook.”
News.me: “News.me for iPhone delivers the must-read news from your friends on Twitter and Facebook. Reading the news has always lent itself to a social experience: from the breakfast table to the water cooler to the classroom. But on the social web we’re no longer just ‘readers’ – we are all publishers, curating and distributing links to our own audience of friends and followers. – Yet when it comes to finding news on Twitter and Facebook, we hear the same complaint over and over again: ‘there’s too much stuff!’ At News.me, we want to help people wade through the chatter to find the news that truly matters. – News.me for iPhone analyzes all the links shared by your friends to find only the most relevant news for you. News.me is smart – it does the hard work of finding the right news so that you don’t have to. Each article is then presented in a beautiful stream that displays the publisher, headline, photo, and most importantly, what your friends are saying about it.”
RWW: “News.me launched its free iPhone app this morning, which introduces Facebook integration, a saved offline reading list that syncs with the iPad app and Instapaper, and new, simple social dynamics of its own. It digests the links shared by Twitter and Facebook contacts, checks Bit.ly for their popularity, and presents a list of the top news stories in a clean, readable environment. … I hate ‘It’s-the-this-of-that’ tech news stories, but I hope this comparison is meaningful: What Instagram is to photos and Path is to personal moments, News.me is to news. It’s a one-thumbed way to connect with people over the news of the day.”
GigaOM: “News.me has an interesting history: It started as a skunkworks project inside the New York Times – an attempt on the part of a couple of NYT developers to come up with a way of filtering Twitter based on a user’s social network. The team formed a partnership with the New York-based incubator and venture firm Betaworks (creator of services such as the Bitly link-shortener and Chartbeat) and then News.me was eventually absorbed into Bitly and the New York Times wound up with shares in the company.”
TC: “A bit unusually, the part of the app that you’ll use first may actually be the least interesting. In some ways, the new app is just a redesign of what News.me was already offering through its iPad and email products – a list of news stories, pulled from your Facebook and Twitter streams, then curated based on signals from Twitter and bit.ly, and presented with the context of the initial tweet or Facebook comment. … Although the company has been focused on the iPhone recently, and even though the iPad app has been less successful than the email digest, it sounds like Levine plans to add the new features to the iPad eventually.”
AT: “The goal isn’t to just be yet another news service – the idea is that you’re more likely to care about what your friends and family are sharing (compared to a standard firehose of news coming from every direction), which is why you might want to use a service that analyzes your feeds for shared stories. ‘We’re bringing you the best of your Twitter and Facebook in a streamlined interface, along with a venue for you to converse about news with your friends,’ News.me developer Robert Haining told Ars on Thursday. … The News.me iPhone app also offers a Reading List feature, which is pretty much what you would expect. Like Safari’s Reading List or even Instapaper itself, you can mark stories from your News.me feed to read offline.“
GigaOM: #NetNeutrality to get its day in court; http://j.mp/xt0mgv #WebDefence http://eicker.at/WebDefence
People looking for information about local restaurants and businesses rely on the Internet; http://eicker.at/LocalBusiness
Gerrit Eicker 09:48 on 11. May 2012 Permalink |
3D Virtual Worlds and the Metaverse – Current Status and Future Possibilities; Dionisio, Burns, Gilbert: “In the past three decades considerable progress has been made in moving from text-based multi-user virtual environments to the technical implementation of advanced virtual worlds that previously existed only in the literary imagination. …[P]rogressive capabilities enable them to serve as elaborate contexts for work, socialization, creativity, and play and to increasingly operate more like digital cultures than as games. Virtual world development now faces a major new challenge: how to move from a set of sophisticated, but completely independent, immersive environments to a massive, integrated network of 3D virtual worlds or Metaverse and establish a parallel context for human interaction and culture. …[C]entral elements of a fully-realized Metaverse: realism (enabling users to feel fully immersed in an alternative realm), ubiquity (establishing access to the system via all existing digital devices and maintaining the user’s virtual identity throughout all transitions within the system), interoperability (allowing 3D objects to be created and moved anywhere and users to have seamless, uninterrupted movement throughout the system) and scalability (permitting concurrent, efficient use of the system by massive numbers of users). … The first aspect of ubiquity – ubiquitous availability and access to virtual worlds – rides on the crest of developments in ubiquitous computing in general. As ubicomp has progressed, access to virtual worlds has begun to move beyond a stationary ‘desktop PC rig,’ expanding now into laptops, tablets, mobile devices, and augmented reality. … The second aspect – ubiquitous identity, or manifest persona – has emerged as multiple avenues of digital expression (blogs, social networks, photo/video hosting, etc.) have become increasingly widespread. … As long as virtual world developments move alongside general ubicomp developments, moving in and out of the Metaverse may become as convenient and fluid as browsing the Worldwide Web is today. … It is also possible that virtual worlds may take a leadership position in this regard, as virtual world artifacts may be more closely linked to one’s digital persona due to the immersive environment… Interoperability in virtual worlds currently exists as a loosely connected collection of information, format, and data standards, most of which focus on the transfer of 3D models/objects across virtual world environments. … [V]irtual world interoperability is not solely limited to 3D object transfer: true interoperability also involves communication protocol, locator, identity, and currency standards… The wide-ranging requirements and scope of digital assets involved in virtual worlds have the potential of making the Metaverse the ‘killer app’ that finally leads the charge toward seamless interoperability. … Scalability. Virtual world technologies are currently in an initial stage of departure from highly centralized system architectures… Going forward, an integrative phase is needed where the multiple independent research threads are brought together in complementary and cohesive ways to form a whole that is greater than the sum of its parts. … Progress in virtual world scalability implies progress in the scalability of many other types of multiuser, multitiered systems. … There are several factors that promote optimism that a fully developed Metaverse can be achieved, as well as a number of significant constraints to realizing this goal. … [A] new generation accustomed to graphically rich, 3D digital environments [both virtual worlds and immersive games offered online and through consoles such as PlayStation, Xbox360, and Wii] is rapidly coming of age and will likely fuel continued development in all immersive digital platforms including advanced virtual worlds. … Along with forces that are propelling the development of the Metaverse forward, there are two significant barriers that may inhibit the pace or extent of this progress. The first pertains to current limits in computational methods related to virtual worlds. … In addition to conceptual and computational challenges, the development of the Metaverse may be constrained by significant economic and political barriers. Currently virtual worlds are dominated by proprietary platforms such as Second Life, Cryworld, Utherverse, IMVU, and World of Warcraft, or government-controlled worlds such as the China-based Hipihi. …[J]ust as the old walled gardens of AOL, CompuServe, and Prodigy were instrumental in expanding Internet usage early on, but ultimately became an inhibitory force in the development of the Worldwide Web, these proprietary and state-based virtual world platforms have sparked initial growth but now risk constraining innovation and advancement. … [T]he advancement of a fully-realized Metaverse would likely be maximized by harnessing the same process of collective effort and mass innovation that was instrumental in the creation and expansion of the Web.“