Merchandising in Virtual Worlds
Well known companies are testing merchandise in virtual worlds to raise awareness of their brands; http://j.mp/aoYVPQ
Well known companies are testing merchandise in virtual worlds to raise awareness of their brands; http://j.mp/aoYVPQ
Facebook, Twitter, and Grown-ups « Wir sprechen Online. 06:46 on 9. September 2010 Permalink |
[…] Dumenco: How (and why) Facebook and Twitter became recess for grown-ups; http://j.mp/cdCYnU […]
Virtual Goods « Wir sprechen Online. 18:54 on 28. September 2010 Permalink |
[…] Inside Virtual Goods: U.S. virtual goods market to hit $2.1 billion in 2011; http://j.mp/b0YtUe […]