Machinima Rules YouTube
YouTube’s content king? Machinima dominates the scene; http://j.mp/GGcQLc #Machinima http://eicker.at/Entertainment
YouTube’s content king? Machinima dominates the scene; http://j.mp/GGcQLc #Machinima http://eicker.at/Entertainment
Online is a competitor to all kinds of leisure activities pursued on other kinds of media; http://eicker.at/Entertainment
The Internet is for information only? Not anymore! Pew: it’s for diversion and a destination; http://eicker.at/Entertainment
Die re:publica 2011 ruft: http://eicker.at/republica – Für Gezwitscher von der #rp11 einfach @GEicker folgen…
Rod Humble, Linden Lab CEO, formerly EA: Ease of use and accessibility are obviously extremely important; http://eicker.at/RH
GlobalWebIndex: Internet platforms are increasingly the entertainment platform of choice; http://eicker.at/PassiveExperience
GlobalWebIndex: Open web turns to packaged internet, passive experience to rise; http://eicker.at/PassiveExperience (via @rww)
GlobalWebIndex: “Social media has reached mass maturity. Today it’s no longer about massive growth but a shift of already active social consumers to ‘real-time’ technologies, such as status updates or tweets. The old view of text-based social media, defined by blogs and forums, is being surpassed, moving the impact of social media, from creating content and publishing to sharing other people’s content and ‘live’ opinions about real-world events. In short ‘real-time’ is re-orientating consumer from creator to distributor and moving the focus to traditional media and professional content. – The open browser-based web is losing out to packaged internet platforms such as mobile apps, internet connected TVs, tablets, e-readers, pc apps, gaming and video platforms. These packaged platforms are re-engineering the internet and destroying the notion of the internet being a singular entity. Crucially for the entertainment revolution, they provide professional media with the means to create sustainable internet business models, something the economics of the browser-based web totally failed to enable. – Professional ‘traditional style’ content is now a core part of the consumer online experience. Internet platforms, for hundreds of millions of consumers, are increasingly the entertainment platform of choice. This is due to continual growth of professional content in video sites (legal and illegal), the rise of ‘real-time’, and the growth of packaged platforms.”
RWW: “The report states that in the new era of social entertainment, traditional media holds the power – a change from the ‘web 2.0’ era, when the user ruled. The report argues that this will lead to a return to passive experiences by consumers. … ‘Professionals are back in the driving seat when it comes to content,’ states the report. This, it says, will lead to the Internet eventually becoming the primary mass entertainment and content delivery platform. – While that is undoubtedly true, it’s difficult to see how the author comes to this conclusion: ‘We as consumers are going back to traditional needs and demands and seeking a more passive experience.’ – The report explains that social entertainment is far more about content sharing, than creation. It goes on to suggest that this ‘light nature of interaction’ is moving the consumer back to the passive state they were in before the Internet came along. Further, that services like Facebook and Twitter turn consumers into ‘distributors.’“
Time: “The dream of Web 2.0 may be over. If a new report on internet usage is to be believed, social media has turned the internet into more of a passive experience again. … The change, the report suggests, is that social media is more about content sharing than content creation, turning users into passive consumers – or, worse, distributors – of others’ work. … Instead of a shift back towards professional/audience mode, this feels more like a blip as the landscape gets used to its new tools than anything else to me, but what do you think?”
Growing up digital, wired for distraction; http://eicker.at/1m vs. open ideas about utilizing technology; http://eicker.at/1n
Die re:publica 11: Blogs, Medien, Kultur, Politik, Technik, 13. bis 15. April 2011, Berlin; http://eicker.at/republica11 #rp11
Wikipedia: “Die re:publica ist eine Konferenz rund um … Weblogs, soziale Medien und die Digitale Gesellschaft. Sie wird seit 2007 jährlich in Berlin veranstaltet. An drei Tagen werden in Vorträgen und Workshops verschiedenste Themenfelder behandelt, von Medien und Kultur über Politik und Technik bis zu Entertainment. Alle Vorträge und Diskussionsrunden werden als Videostream live ins Netz übertragen. – Veranstaltet wird die Konferenz von den Betreibern der beiden deutschen Blogs Spreeblick und Netzpolitik.org. Die Veranstaltungsreihe wird gefördert durch das medienboard Berlin-Brandenburg und die Bundeszentrale für politische Bildung.”
Myspace hopes to be reborn as social curation, surrenders as a social network; http://eicker.at/Myspace
Last time i logged into my myspace it looked very much like facebook… They had their time and made their money, i think it’s about time they surrender lol
There’s life in the old dog yet. The rebranding might work. I’m pretty curious.
Pew: “Americans are increasingly going online just for fun and to pass the time, particularly young adults under 30. On any given day, 53% of all the young adults ages 18-29 go online for no particular reason except to have fun or to pass the time. Many of them go online in purposeful ways, as well.”
Pew: “These results come in the larger context that internet users of all ages are much more likely now than in the past to say they go online for no particular reason other than to pass the time or have fun. Some 58% of all adults (or 74% of all online adults) say they use the internet this way. And a third of all adults (34%) say they used the internet that way ‘yesterday’ – or the day before Pew Internet reached them for the survey. Both figures are higher than in 2009 when we last asked this question and vastly higher than in the middle of the last decade. … The trend also suggests the degree to which the internet has become a competitor to all kinds of other leisure activities that are pursued on other kinds of media. Still, the competition is fuzzy because most other kinds of leisure pursuits that can be digitized – from reading to game playing to ‘watching TV’ and ‘listening to radio’ – are now available online. … Our question wording was simple and did not ask about any particular online ‘fun’ activity, so people were allowed to answer that they were online for fun however they defined the term. – The increases in the number of people going online for fun on a typical day and in the general population of those who ever go online for fun came across all age groups and other demographic cohorts.“