Metaverse and Realism
Metaverse realism: enabling all users to feel fully immersed in an alternative realm; http://eicker.at/MetaverseResearch
With more mobility comes deeper immersion into social networking; http://eicker.at/NewsMedia2012
Apple wants to reinvent textbooks and eBook publishing: iBooks 2, iBooks Author, iTunes U; http://eicker.at/iBooks
Apple: “iBooks Textbooks for iPad. – Introducing an entirely new kind of textbook that’s dynamic, current, engrossing, and truly interactive. A textbook created by publishers using a new authoring tool from Apple. A textbook brought to life by iPad. … For hundreds of years, textbooks have put a world of knowledge in the hands of students. But while the way people learn has changed dramatically, the traditional textbook has stayed the same. … Today’s students have grown up completely immersed in technology. iPod, iPad, computer – these are the ways they interact with their world. They need a textbook made for the way they learn. … A Multi-Touch textbook on iPad is a gorgeous, full-screen experience full of interactive diagrams, photos, and videos. No longer limited to static pictures to illustrate the text, now students can dive into an image with interactive captions, rotate a 3D object, or have the answer spring to life in a chapter review. They can flip through a book by simply sliding a finger along the bottom of the screen. Highlighting text, taking notes, searching for content, and finding definitions in the glossary are just as easy. And with all their books on a single iPad, students will have no problem carrying them wherever they go.”
GigaOM: “Textbooks in iBooks 2 also incorporate highlighting, note-taking, and interactive Q&A sections at the end of each chapter, which also provide immediate feedback; no more hunting for a key in a separate book or appendix to see how you did. Notes and highlights are automatically turned into flashcards for study purposes. In short, it looks like Apple has taken a lot of the best aspects of services like Inkling and Kno and integrated them into its own product. – The new textbooks reside in a dedicated iBookstore category, and will offer free samples before you buy. The iBooks 2 app is free, and is available today via the App Store. Textbooks will be priced at $14.99 or less, and initially be aimed at the high school market. That’s some seriously competitive pricing, and Apple’s initial partners are Pearson, McGraw-Hill and Houghton Mifflin Harcourt, which together are responsible for 90 percent of textbooks available, according to Schiller.”
TC: “This move is centered around reinvent the textbook. Schiller explained today that Apple sees textbooks as amazing devices, but they’re heavy, not searchable or durable. According to Apple the iPad is the perfect counter. It’s portable, durable, interactive, searchable, current and capable of containing even richer content. … This announcement puts Kno in a bad position. iBooks 2 packs many of Kno’s prime features into a native iPad app. Kno might have the edge with content, though. The company has long worked with the top education publishers and has an impressive library of textbooks. Kno, as a 3rd party app, has the advantage of being able to embrace other platforms like the web and Android where iBooks 2 will likely remain only on the iPad.”
Apple: “iBooks Author. – Available free on the Mac App store, iBooks Author is an amazing new app that allows anyone to create beautiful Multi-Touch textbooks – and just about any other kind of book – for iPad. With galleries, video, interactive diagrams, 3D objects, and more, these books bring content to life in ways the printed page never could. … No need to let the blank page scare you. Just start with an Apple-designed templates. Each template has a variety of page layouts to choose from – or create one of your own. … iBooks Author makes it simple to flow in text, graphics, movies, and more, so your book looks exactly the way you want. Drag and drop a Pages or Microsoft Word document to the Book navigator to add it as a new section. Then, when you drag and drop in images, your type automatically flows around them. … iBooks Author has everything you need to create a great-looking book. Add text, shapes, charts, tables, and Multi-Touch widgets anywhere on the page with a single click. Mask images, use alignment guides – even add reflections and shadows. It’s as easy as using a word processor, but powerful enough to design more advanced layouts. … As you’re building your book, check out how it looks by previewing it on your iPad. When it’s just the way you want and you’re ready to publish, iBooks Author helps you submit to the iBookstore for purchase or free download. You can also export it in iBooks format to share on iTunes U or to give to anyone with an iPad.”
GigaOM: “iBooks Author comes with a template choose to help you get started quickly, and then you can click and drag your own media to add images, video, audio and other content to your book. You can even add things like 3-D models, which we saw demoed in the iBooks 2 unveiling earlier, as well as interactive elements like image galleries. … Amazingly, Apple’s iBooks Author is free, and is available today on the Mac App Store. This will definitely help attract content creators to the iBooks platform, and could also seriously impact the ability of competitors to sell publishing suites aimed at doing similar things.”
TC: “All the magic happens in a new OSX application called iBooks Author, which gives users a simple way to integrate different types of media in order to create iBooks of any stripe. What’s more, iBooks Author will be available today for free, so all you aspiring iBook creators can get started post haste. … That’s all well and good, but the real meat here is the ability to add interactive elements to an iBook with minimal headaches. Presentations created in Keynote can be dragged directly into iBook Author for inclusion as an interactive widget, and those who have worked with HTML and JavaScript can create more robust widgets on their own. Also included are a nifty glossary creation tool (essentially a two-click process), and the ability to publish the iBook directly into the store.”
Apple: “iTunes U – If you’re an educator at a university, college, or K-12 school, now you have an easy way to design and distribute complete courses featuring audio, video, books, and other content. And students and lifelong learners can experience your courses for free through a powerful new app for iPad, iPhone, and iPod touch. … The free iTunes U app gives students access to all the materials for your course in a single place. Right in the app, they can play video or audio lectures. Read books and view presentations. See a list of all the assignments for the course and check them off as they’re completed. And when you send a message or create a new assignment, students receive a push notification with the new information. … The iTunes U app integrates with iBooks, iCloud, and other apps to make it easy for students to keep up with your course. For example, new iBooks Textbooks2 and other books for the course are available right from the app, where students can tap them to start reading the assigned chapter. Notes taken in iBooks are consolidated for easy reviewing in the iTunes U app. If an assignment includes watching part of a video, one tap goes straight to a specific spot in the video. And iTunes U keeps documents, notes, highlights, and bookmarks up to date across multiple devices.”
VB: “I can’t remember the last time anyone was so interested in education technology, but leave it up to Apple to whip up excitement. The company held an ‘education related’ event at New York City’s Guggenheim Museum today, where many expected it to take on the textbook industry with new, interactive e-books. … But Apple isn’t done yet. Eddy Cue, Apple’s SVP of Internet Software and Services, came on stage to discuss how the company is going to help teachers ‘reinvent the curriculum’ with iTunes U, a service that lets students download lectures and other materials from iTunes. Cue says Apple has seen over 700 million downloads from iTunes U, and that it has mostly been used for lectures. … All of this is very exciting, but it’s strange that Apple made no mention of how students can more easily get a hold of iPads in the classroom. While cool, Apple’s plans to reinvent education could leave a lot of students out in the cold.”
NJL: “The day the bookshelf shook: Four lessons for news orgs from today’s Apple iBooks announcements – The focus was on education, and Apple faces some significant hurdles in getting their products into actual schools (where textbook and technology purchasing are constricted by forces bureaucratic, fiscal, and otherwise). But in truth much of what Apple announced was squarely aimed at further disruption of the publishing industry – in this case, the book publishing industry, already facing disruption from Amazon and ebooks more broadly. … How will news organizations react to that newfound ease of publishing? … In the print book era, deciding to try one of these ideas would involve estimating the potential audience, deciding whether it’s worth investing the time to design it, guessing at a print run, figuring out how to get it in the hands of local retailers, and a host of other complications. But with ebooks – if publishing those ebooks is uncomplicated, just a few more steps than hitting File -> Save As…, built around common templates – what kinds of value could be unlocked? … Once books stop being only finished, whole things – when they can also be works in progress, works in development – the possibilities for journalists open up. … I can’t imagine news organizations need any further evidence that reading is going to keep moving from big screens to smaller ones, from stationary to mobile. But judging by a lot of news sites’ abysmal mobile experiences, maybe they do. So here’s one more data point: Apple’s investing big in a creating a new kind of reading experience for a new kind of content, and they’re completely ignoring every desktop and laptop computer in the universe.”
RWW: “In his official biography of Apple’s late cofounder, Walter Isaacson revealed that in addition to television and photography, one industry Steve Jobs was hoping to revolutionize next was textbooks, which he saw as being ‘ripe for digital destruction.’ – Today’s demonstration very much echoed Jobs’ vision for textbooks, which he saw as cumbersome, heavy and slow to update. … This is not an all together shocking direction for Apple to move into, considering its somewhat recent foray into e-books with iBooks and how the iPad is already being used for educational purposes. That the tablet form factor makes for a potentially excellent educational tool is not at all a new concept, and it’s one that Apple has already been using to help sell the iPad pretty much since day one.“
RWW: “It’s hard to wrap my brain around the cold cynicism of Apple’s releasing a new tool to democratize the publishing of eBooks today, only to include in the tool’s terms and conditions a prohibition against selling those books anywhere but through Apple’s own bookstore. There’s just something so achingly awful about it. … Here’s section 2b of the End User License Agreement of the new iBook Author program. ‘B. Distribution of your Work. As a condition of this License and provided you are in compliance with its terms, your Work may be distributed as follows: (i) if your Work is provided for free (at no charge), you may distribute the Work by any available means; (ii) if your Work is provided for a fee (including as part of any subscription-based product or service), you may only distribute the Work through Apple and such distribution is subject to the following limitations and conditions: (a) you will be required to enter into a separate written agreement with Apple (or an Apple affiliate or subsidiary) before any commercial distribution of your Work may take place; and (b) Apple may determine for any reason and in its sole discretion not to select your Work for distribution.'”
GigaOM: “It’s possible that Apple is planning to open up its new iBook textbooks, either by embracing the ePub standard or making it easy to move texts out of its system and into another, so that iBooks can live alongside Inkling textbooks or CourseSmart books or Kno books — but if it is planning to do that, we didn’t hear anything about it on Thursday. All we heard was how Apple wants to do the same thing to the textbook market as it has done to recorded music and mobile gaming: that is, own and control it.“
Handsfree gaming accessory Kinect controls virtual worlds, robots, scans objects, goes science; http://eicker.at/KinectHacks
Drexler: How to understand; http://eicker.at/2a – and learn about everything; http://eicker.at/2c (via @Optimistontour)
Augmented reality will become the next big thing: popular, mainstream, mass culture, ubiquitous in 2011; http://eicker.at/1w
WEM, Web Engagement Management, may replace ‘CMS‘ for using content to deliver business results in 2011; http://eicker.at/WEM
iPad opportunities for communications: capacity, payment, tolerance, intimacy, accessibility, connectivity; http://eicker.at/1a
3D Virtual Worlds and the Metaverse – Current Status and Future Possibilities; Dionisio, Burns, Gilbert: “In the past three decades considerable progress has been made in moving from text-based multi-user virtual environments to the technical implementation of advanced virtual worlds that previously existed only in the literary imagination. …[P]rogressive capabilities enable them to serve as elaborate contexts for work, socialization, creativity, and play and to increasingly operate more like digital cultures than as games. Virtual world development now faces a major new challenge: how to move from a set of sophisticated, but completely independent, immersive environments to a massive, integrated network of 3D virtual worlds or Metaverse and establish a parallel context for human interaction and culture. …[C]entral elements of a fully-realized Metaverse: realism (enabling users to feel fully immersed in an alternative realm), ubiquity (establishing access to the system via all existing digital devices and maintaining the user’s virtual identity throughout all transitions within the system), interoperability (allowing 3D objects to be created and moved anywhere and users to have seamless, uninterrupted movement throughout the system) and scalability (permitting concurrent, efficient use of the system by massive numbers of users). … The first aspect of ubiquity – ubiquitous availability and access to virtual worlds – rides on the crest of developments in ubiquitous computing in general. As ubicomp has progressed, access to virtual worlds has begun to move beyond a stationary ‘desktop PC rig,’ expanding now into laptops, tablets, mobile devices, and augmented reality. … The second aspect – ubiquitous identity, or manifest persona – has emerged as multiple avenues of digital expression (blogs, social networks, photo/video hosting, etc.) have become increasingly widespread. … As long as virtual world developments move alongside general ubicomp developments, moving in and out of the Metaverse may become as convenient and fluid as browsing the Worldwide Web is today. … It is also possible that virtual worlds may take a leadership position in this regard, as virtual world artifacts may be more closely linked to one’s digital persona due to the immersive environment… Interoperability in virtual worlds currently exists as a loosely connected collection of information, format, and data standards, most of which focus on the transfer of 3D models/objects across virtual world environments. … [V]irtual world interoperability is not solely limited to 3D object transfer: true interoperability also involves communication protocol, locator, identity, and currency standards… The wide-ranging requirements and scope of digital assets involved in virtual worlds have the potential of making the Metaverse the ‘killer app’ that finally leads the charge toward seamless interoperability. … Scalability. Virtual world technologies are currently in an initial stage of departure from highly centralized system architectures… Going forward, an integrative phase is needed where the multiple independent research threads are brought together in complementary and cohesive ways to form a whole that is greater than the sum of its parts. … Progress in virtual world scalability implies progress in the scalability of many other types of multiuser, multitiered systems. … There are several factors that promote optimism that a fully developed Metaverse can be achieved, as well as a number of significant constraints to realizing this goal. … [A] new generation accustomed to graphically rich, 3D digital environments [both virtual worlds and immersive games offered online and through consoles such as PlayStation, Xbox360, and Wii] is rapidly coming of age and will likely fuel continued development in all immersive digital platforms including advanced virtual worlds. … Along with forces that are propelling the development of the Metaverse forward, there are two significant barriers that may inhibit the pace or extent of this progress. The first pertains to current limits in computational methods related to virtual worlds. … In addition to conceptual and computational challenges, the development of the Metaverse may be constrained by significant economic and political barriers. Currently virtual worlds are dominated by proprietary platforms such as Second Life, Cryworld, Utherverse, IMVU, and World of Warcraft, or government-controlled worlds such as the China-based Hipihi. …[J]ust as the old walled gardens of AOL, CompuServe, and Prodigy were instrumental in expanding Internet usage early on, but ultimately became an inhibitory force in the development of the Worldwide Web, these proprietary and state-based virtual world platforms have sparked initial growth but now risk constraining innovation and advancement. … [T]he advancement of a fully-realized Metaverse would likely be maximized by harnessing the same process of collective effort and mass innovation that was instrumental in the creation and expansion of the Web.“