Coin gives you one card to rule them all: credit cards, debit cards, gift cards, loyalty cards…; http://eicker.at/Coin
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Coin: “What is a Coin? Coin is a connected device that can hold and behave like the cards you already carry. Coin works with your debit cards, credit cards, gift cards, loyalty cards and membership cards. Instead of carrying several cards you carry one Coin. Multiple accounts and information all in one place. – How do I get my cards onto a Coin? Our mobile app will allow you to add, manage and sync the cards that you choose to store on your Coin. The process of adding card information to the mobile app is very simple and is done by taking a picture or two and swiping your Coin through a small device we provide you with. – How much does a Coin cost? Each Coin costs $100. For you early adopters there is a very limited quantity that can be purchased for $50.”
TC: “We are, I believe, in an interstitial zone when it comes to payments. Credit cards are still king – just ask Square – and NFC is just a dream in most countries. That’s why Coin is so interesting. It’s a credit-card-sized device that holds other credit cards, allowing you to swap from card to card and even store gift cards inside its ultra-thin innards. – The company planned a pre-order campaign that would top out at $50,000. They blew past that goal in 40 minutes today, a testament to the desire for folks to leave their plastic at home.”
MA: “With so much energy spent towards turning smartphones into digital wallets, Coin’s idea seems a bit like a throwback, or at least a stopgap solution until those initiatives go mainstream. (Coin’s debut coincided with the U.S. launch of Isis, a mobile wallet initiative backed by AT&T, Verizon and T-Mobile.) Assuming the traditional wallet sticks around for a while, though, Coin might carve its own niche, especially if it can somehow incorporate drivers’ licenses, tickets and library cards, among other stubbornly analog forms of ID.”
ATD: “The company raised a seed round for prototyping from K9 Ventures, Sherpa Ventures, and a handful of angel investors. And today it is launching a crowdfunding campaign on its own site to raise at least $50,000 to start manufacturing, with the goal of shipping next summer. It won’t say how much it raised in seed funding, perhaps because that number would hurt its crowdfunding campaign. The device will retail for $100, with crowdfunding contributors getting it for $50. – In the end, maybe business owners will freak out and refuse to accept the card for some reason. Maybe there aren’t enough people who have the big-wallet problem that I do. Or maybe this is indeed the future of in-store payments. – Whatever the case, I’d start using it tomorrow if I could.”
GO: “Though Coin has seed funding, as a hardware company it still needs to raise funds for manufacturing, Parashar said. It’s launching the product with crowdfunding, hoping to raise $50,000, though it’s not taking to Kickstarter or Indiegogo. Instead it’s taking pre-orders for the device on its website. The first backers will get the device for $50, though it will retail for $100, Parashar said. He expects the first shipments will go to buyers next summer. – I’ll give Parashar credit. Coin’s a novel concept. Unlike other mobile payments companies Coin’s not trying to replace the leather wallet with a digital one. But it’s trying to make that physical wallet a lot less bulky.”
VB: “Coin reminds me of the Card 2.0 from Dynamics, a company which offers similar technology for holding multiple cards in a single card. But while Dynamics has gone on to form partnerships with big payments companies, Coin is directly targeting consumers. – Coin is based in San Francisco and has raised funds from Y Combinator and K9 Ventures. The company plans to announce a new funding round soon.”
TNW: “In short, this is a card to replace all of your cards. Until mobile payment apps are truly commonplace across the world, Coin seems like the best alternative. It’s similar to the Wallaby Card, although Coin gives you greater control over which credit, debit, or gift card you’re using at any given moment. If it means we can finally leave our wallet or purse at home, we’re certainly interested.“
Facebook Credits expand further: outreach to every website, going beyond Facebook Apps; http://eicker.at/FacebookCreditsWeb
Facebook: “Facebook Credits for websites – We have begun working with a few developers to test the ability to offer Facebook Credits on websites, with the goal of helping them offer a more unified app experience to users beyond apps on Facebook. One early example is Collapse! Blast on Gamehouse.com. – At this time, we are focused on gathering early developer feedback. We will keep you posted as our tests continue. If you are interested in Facebook Credits for websites should we broaden the test, please sign up here.”
GigaOM: “Facebook isn’t a true PayPal competitor, but it’s taking some steps toward becoming an online payments provider outside of its Facebook properties. The social networking giant has begun testing the use of Facebook Credits on two games, Uno Boost and Collapse! Blast, both available on gaming portal GameHouse. … This could be a big springboard for Facebook to become a major payments player if it aggressively takes its Facebook Credits to other properties on the web. … I wouldn’t be surprised if Facebook is eyeing this market. Mobile payments is booming now and expected to become a $670 billion market by 2015. But it starts with small tests like the one with GameHouse. … Hulett said he believes though its early Facebook Credits could be a big driver of revenue for Facebook, similar to how PayPal has become the main engine of growth for eBay. That will still be ways off, but if Facebook plays its cards right and learns important lessons along the way, it might not be a stretch.”
IF: “Facebook’s virtual currency is currently the mandatory payment method for all Facebook games on the web, a payment option for Facebook apps, and became available as a payment option to mobile app developers last week. … If the test does indicate a demand for Credits as a payment option outside of Facebook.com, its unclear whether Facebook would require developers to use its virtual currency exclusively. It could simply make them an additional payment option, the way Credits currently work for Facebook.com apps as well as mobile apps and games. … More users maintaining a balance of Credits also makes Facebook a more lucrative platform for developers. … Facebook Credits for Websites could become a significant revenue source and powerful way to attract developers.”
ATD: “Facebook is now allowing its virtual currency to be used off of its social network, a feature that some game companies are finding valuable as they seek new ways to monetize their own sites. … GameHouse is one of the first to try using Credits off of the network, but there will likely be others following. – Earlier this month, Zynga announced Project Z, its own gaming platform, which will provide a seamless game experience between Facebook and its own Web site. Despite creating a separate game network, as we wrote at the time of the announcement, Facebook’s influence will be everywhere.”
ZDNet: “Facebook takes a 30 percent cut of all revenue earned through Facebook Credits, leaving developers with the remaining 70 percent. It’s not clear how much revenue the company makes from the virtual currency, but it appears to be a growing percentage of its overall revenue. It could be massive if Facebook Credits for websites takes off.“
Google launches Google Wallet on Sprint: checkout wirelessly via Citi MasterCard, Pepaid Card; http://eicker.at/GoogleWallet
Google: “In May we announced Google Wallet – an app that makes your phone your wallet – with Citi, MasterCard, Sprint and First Data. With Google Wallet, you can tap, pay and save using your phone and near field communication (NFC). – We’ve been testing it extensively, and today we’re releasing the first version of the app to Sprint. That means we’re beginning to roll out Google Wallet to all Sprint Nexus S 4G phones through an over-the-air update – just look for the ‘Wallet’ app. … Google Wallet enables you to pay with your Citi MasterCard credit card and the Google Prepaid Card, which can be funded with any of your existing plastic credit cards. As a thanks to early adopters, we’re adding a $10 free bonus to the Google Prepaid Card if you set it up in Google Wallet before the end of the year.”
Google: “Google Wallet is a mobile app that will make your phone your wallet. It stores virtual versions of your existing plastic cards on your phone, along with your coupons, and eventually, loyalty and gift cards. Our intention is that Google Wallet will be an open mobile wallet holding all the cards and coupons you keep in your leather wallet today. … NFC is a wireless technology that enables data transmission between two objects when they are brought within a few inches of each other. Smartphones enabled with NFC technology can exchange data with other NFC enabled devices or read information from smart tags embedded in posters, stickers, and other products. … Google Checkout is a service that enables merchants to accept and process online payments. Google Wallet, on the other hand, is a mobile app that enables users to tap and pay at physical, brick and mortar stores. … The Google Prepaid Card allows you to use Google Wallet even if you don’t have an eligible Citi MasterCard. It is a virtual card powered by MasterCard and Money Network. You can fund this prepaid card with any of your existing plastic credit cards. And since it’s purely virtual, you won’t get a physical plastic card in the mail. You can tap and pay immediately after funds are added.”
TC: “Bummed by the limited launch? Don’t be. This somewhat-cautious approach is really the only way they could do it: NFC is still a relatively new technology, with a complicated network of partners, and, most importantly, involves your money. Google is really the first company with the power to move the world towards NFC – but even for them, it’s going to be something of an uphill battle, and they’ll have to take things one small step at a time. – Fortunately, Google also just announced their next (small step) huge leap: support for Visa, Discover, and American Express cards.”
pC: “For the moment, Google Offers is only available in cities in the U.S. That means the purchase of the Daily Deal site could give Google an easy route to ramping up the service in Europe as well. … In May, when Wallet and Offers were announced by Stephanie Tilenius, Google’s VP of commerce, she described how Wallet would be about more than just payments, and would also be used for loyalty programs, check-ins and other transactions. … Google is not the only one working in these areas: on the deals front it is already competing against dominant Groupon, big LivingSocial, and fast-rising Amazon, among many others.”
Gartner Hype Cycle: eReaders, mobile apps, predictive analytics mainstream adopted soon; http://eicker.at/HypeCycle2011
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Gartner: “‘The Hype Cycle for Emerging Technologies report is the longest-running annual Hype Cycle, providing a cross-industry perspective on the technologies and trends that IT managers should consider in developing emerging-technology portfolios… ‘Hype Cycle for Emerging Technologies‘ targets strategic planning, innovation and emerging technology professionals by highlighting a set of technologies that will have broad-ranging impact across the business,’ said Jackie Fenn, vice president and Gartner fellow. ‘It is the broadest aggregate Gartner Hype Cycle, featuring technologies that are the focus of attention because of particularly high levels of hype, or those that may not be broadly acknowledged but that Gartner believes have the potential for significant impact.’ – ‘Themes from this year’s Emerging Technologies Hype Cycle include ongoing interest and activity in social media, cloud computing and mobile,’ Ms. Fenn said. ‘On the social media side, social analytics, activity streams and a new entry for group buying are close to the peak, showing that the era of sky-high valuations for Web 2.0 startups is not yet over. Private cloud computing has taken over from more-general cloud computing at the top of the peak, while cloud/Web platforms have fallen toward the Trough of Disillusionment since 2010. Mobile technologies continue to be part of most of our clients’ short- and long-range plans and are present on this Hype Cycle in the form of media tablets, NFC payments, quick response (QR)/color codes, mobile application stores and location-aware applications.’ – Transformational technologies that will hit the mainstream in less than five years include highly visible areas, such as media tablets and cloud computing, as well as some that are more IT-specific, such as in-memory database management systems, big data, and extreme information processing and management. In the long term, beyond the five-year horizon, 3D printing, context-enriched services, the ‘Internet of Things’ (called the ‘real-world Web’ in earlier Gartner research), Internet TV and natural language question answering will be major technology forces. Looking more than 10 years out, 3D bioprinting, human augmentation, mobile robots and quantum computing will also drive transformational change in the potential of IT.”
Gartner: “Many of the technologies featured on this Hype Cycle contribute to the four themes featured in Gartner’s recent report on top technology trends ‘Technology Trends That Matter’. – The connected world: Advances in embedded sensors, processing and wireless connectivity are bringing the power of the digital world to objects and places in the physical world. This is a slow-moving area, but one that is now accelerating with the growing pervasiveness of low-cost, embedded sensors and cameras. Relevant entries on this year’s Hype Cycle include the broad trend referred to as the Internet of Things; identification technologies, such as NFC payments (which will lead to broader use of NFC for other applications); QR/color code and image recognition; application layers, such as augmented reality, context-enriched services and location-aware applications; and communication technologies, such as machine-to-machine communication services and sensor mesh networks. Although this area will take at least another decade to unfold fully, many interesting and profitable opportunities will arise along the way. – Interface trends: User interfaces are another slow-moving area with significant recent activity. Speech recognition was on the original 1995 Hype Cycle and has still not reached maturity, and computer-brain interfaces will evolve for at least another 10 years before moving out of research and niche status. However, a new entry for natural language question answering recognizes the impressive and highly visible achievement of IBM’s Watson computer in winning TV’s Jeopardy! general knowledge quiz against champion human opponents. Gesture recognition has also been launched into the mainstream through Microsoft’s Kinect gaming systems, which is now being hacked by third parties to create a range of application interfaces. Other areas continue to progress more slowly, including speech-to-speech translation, augmented reality and virtual assistants, while virtual worlds remain entrenched in the trough after peaking in 2007. – Analytical advances: Supporting the storage and manipulation of raw data to derive greater value and insight, these technologies continue to grow in capability and applicability. Predictive analytics is approaching maturity, but researchers and developers continue to apply and improve the core techniques for new data sources. Image recognition is driving new capabilities in search, retail and social media, and also contributes to advances in other areas, such as augmented reality and video analytics, for customer service. Social analytics continues to take advantage of new sources and types of social information. Computational advances, such as in-memory database management systems and big data, take the scope and scale to new levels. – New digital frontiers: Crossing the traditional boundaries of IT, new capabilities are reaching levels of performance and pricing that will fundamentally reshape processes and even industries. Examples on this year’s Hype Cycle include 3D printing and bioprinting (of human tissue), and mobile robots.”
P2P virtual currency: Bitcoin transactions offer direct payments, cut out banks, any other middle man; http://eicker.at/Bitcoin
Hitwise: The NYT paywall impact is strong. Visits -5% to -15%, page views -11% to -30%; http://eicker.at/NYTPaywallImpact
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Focus Online tries charging for online articles with Google One Pass; http://eicker.at/GoogleOnePass
iPad opportunities for communications: capacity, payment, tolerance, intimacy, accessibility, connectivity; http://eicker.at/1a
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PayPal starts offering Web and mobile micropayment for virtual goods: news at FT.com, games on Facebook; http://eicker.at/13
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PayPal: “PayPal today announced the upcoming availability of PayPal for digital goods, a new in-context, frictionless payment solution that lets consumers pay for digital goods and content in as little as two clicks, without ever having to leave a publisher’s game, news, music, video or media site. The online equivalent of dropping a quarter in the slot to buy a newspaper or play a video game, PayPal’s new solution solves a key problem for the digital goods industry by offering a faster, safer and more cost-effective way to send and receive micropayments globally. … Because PayPal for digital goods is built on PayPal’s sophisticated fraud prevention engine, developers don’t have to worry about building the systems required to protect customers’ sensitive financial information.”
PayPal Digital Goods: “An easy, low-cost way to collect payments for all types of digital goods including games, virtual goods and gifts, software and online media such as ebooks, enews, music, and videos. And, digital goods providers who offer PayPal also have access to PayPal’s active global account holders and network of established relationships with international financial and banking institutions.”
pC: “[PayPal’s] new Mobile Express Checkout allows users to opt-in and remain logged in across mobile apps to make purchases in two clicks. Starbucks will use it to reload of Starbucks Cards directly from its Starbucks Card Mobile app for iPhone and iPod touch. A beta program taps into location-based services on the phone. The new iPhone PayPal app will allow users to find businesses nearby that accept PayPal for mobile payments. Finally, VeriFone is partnering with PayPal to offer merchants the ability to take credit card and PayPal payments in their store – or anywhere – using an application.”
VB: “The announcement comes as eBay continues to focus more on PayPal rather than on its online auctions as the primary revenue stream for the company. Just last quarter, eBay’s auction revenues stopped growing more than 10 percent year-over-year for the first time since late 2009, while PayPal continued to grow at a steady rate. – But this isn’t the first time PayPal has made some kind of promise to jump on board with micropayments. In fact, the company has said it would explore this opportunity for the past six years.”
AF: “PayPal is already one of the payment methods for Facebook Credits but the new system means that Facebook users won’t even have to leave the site to authenticate their purchase. … The lack of a good micro-payment system has been holding back the monetization of digital content for some time. PayPal’s new service, with faster payment and lower fees, could be an important part of the solution, though I hope the company doesn’t end up with a monopoly.”
IF: “PayPal is broadly focusing on social, mobile and local, company product development vice president Osama Beider said on stage at the event today. The focus comes as these markets have exploded, helping to drive PayPal’s own revenue – and spur a variety of alternative payment competitors.”
Schlesinger: The rules of today’s journalistic world. Simple? No. But exciting and transforming; http://eicker.at/Journalism
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Schlesinger: “A publishing ethos is not defined by the number of stories we deliver. It is defined by our ability to keep our clients tuned in and returning. We will do that with a heightened knowledge of what they need, and with focused breaking news and insight that is fast, relevant, actionable and engaging. … I’m as excited about content that gets created in a chatroom by journalists and readers interacting together as I am about a good story being pushed out. Sometimes I’m even more excited because the intelligent interaction between people who all know something about a topic can create a much smarter product than any one writer struggling at the computer alone. – Is it journalism? – Sometimes it is pure journalism. Sometimes it’s commentary. Sometimes it’s just a sharing of ideas or the annotating of a graphic. … The rules of today’s journalistic world are these:
– Knowing the story is not enough.
– Telling the story is only the beginning.
– The conversation about the story is as important as the story itself.
– The more you try to be paternalistic and authoritative, the less people will believe you.
– The more you cede control to your audience, the more people will respect you
– The more you embrace new technology as a platform, the more your ideas will compete.
– The more you abandon the faceless and characterless, the more you can set the agenda
– The more you look beyond the story for connections, the more value you will have.
– And if you have value and no one else does, you will get paid.
Simple? No. But it is exciting and transforming.“
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